Important CleVR Stitcher update
It’s been a while since the CleVR Stitcher was updated as I’ve been working on some other important projects. I also had a much needed holiday! Today I have released a new version that fixes lots of bugs which have been reported over the past month or so. It also makes some hopefully significant improvements to the stitching algorithms. If you had problems with poor stitches in the past, then give it another try as it should do better. The improvements are mostly related to common problems in panoramas that have been shot by hand without a tripod.
Thank you everyone who submitted bug reports. They have bee very helpful. This release should fix all of the most commonly reported problems. See below for a list of updates, and important information on installing the update.
Important: If you have previously installed the CleVR Stitcher you will need to uninstall it before upgrading. You also cannot use the self-update feature of the old Stitcher for this upgrade. This is because we have a new code signing certificate with a new company name, CleVR Ltd. To uninstall on Windows, go to Add/Remove Programs and remove CleVR Stitcher. On a Mac, go to the Applications folder and drag “CleVR Stitcher” to the Trash. You can then install as usual.
Bugs that have been fixed include:
- Large images that when resized were over 1MB were failing to load. This was by far the commonest problem reported and should work now. If anyone still has problems with images loading then do please let me know.
- Drag and drop was not working for lots of users.
- Some users on Windows reported that it was repeatedly trying to access the floppy drive.
- In a small number of cases it would freeze when the Stitch button was pressed.
- EXIF focal length data was being ignored on some Nikon images.
- The first image of a panorama was misaligned in many hand-shot images.
- In a small number of images, the rotation was being ignored when stitching.
Other enhancements include:
- Better feedback when reordering images.
- JPEG encoding is asynchronous and gives feedback rather than freezing the screen.
- Numerous improvements to the stitching algorithm.
- Several improvements to the interface.
